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- Catch'Em
-
- a VGA+Mouse Only Game
-
- by
-
- Dave Edson
- September 5, 1989
-
-
-
- -----------------------------------------------------------
- Help programmers like me pump out more games in the future!
-
- If you like this game, please send $15 or more, or less,
- or just your comments to:
-
- Dave Edson
- P.O. Box 831
- Mercer Island, WA 98040
-
- Donations > $100 get source code.
-
- Written in Microsoft QuickC 2.01.
-
- Please distribute this game, but do not modify
- it in any way, shape, or form. All of the code is
- Copyright (c) 1989 Edson Software.
-
- -----------------------------------------------------------
- Hardware Requirements:
-
- 1. VGA (256K on board).
- 2. Mouse and Driver installed.
- 3. UnSlow Machine (80286's and up).
-
- ----------------------------------------------------------
- The object of the game:
-
- 1. Catch all falling pieces, except stoppers. Stoppers
- will be identified if they are included in the screen.
- Unless you pass Wave 10, stoppers only occur in
- the "Challenge Waves".
-
- 2. To avoid having your eyeballs dry up because you are
- afraid to blink while playing the game.
-
- ----------------------------------------------------------
- Things you should know:
-
- 1. This game was written for a 16mhz 386 machine,
- it will automatically compensate for slower machines,
- but will not compensate for faster machines. Therefore,
- if you have a 20, 25, or 33mhz machine you will
- need to set your clock speed to 16mhz or you will
- have a lot tougher time getting on the high score
- table.
-
- 2. The mouse sensitivity is adjustable, when you can
- see the paddle on the screen, press the plus or
- minus keys to adjust the mouse to your liking.
-
- 3. The 's' key toggles sound, the ESC key exits the game.
-
- 4. The "Challenge Wave" happens after 4 different shapes
- have fallen. You may miss as many peices as you like,
- but don't catch stoppers. If you catch a stopper, the
- Challenge Wave will end (but you will not be penalized).
- The Challenge Wave is for freebie points only.
-
- 5. You can have up to three paddles on the screen at a time,
- and three more spare paddles. Spare paddles are used
- before on-screen paddles are used. The game ends when
- all of your paddles are gone. Bonus paddles at 3000
- points, 7500 points, 12500 points, etc.